Naruto Fainaru Mesame Rebirth
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Naruto Fainaru Mesame Rebirth
Welcome to Naruto Fainaru Mesame Rebirth please login and begin the fun.
Naruto Fainaru Mesame Rebirth
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We're back if you know about NFM then you know we are about a What If series of Naruto with a twist. Well new location and now a new storyline which seems rather interesting to me. So let's see how things go for us all now come on in and enjoy the RP!
 
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 Mashin weaponry and traps

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Ultimate Z
akuma
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akuma
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Posts : 145
Join date : 2010-11-16
Age : 38

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PostSubject: Mashin weaponry and traps   Mashin weaponry and traps EmptyMon Nov 22, 2010 4:02 pm

Barbed trip wire: barbed wire that is barely visible to the naked eye, when in use the wire acts as a normal trip wire but catches clothing making it hard to get out of a sprung trap in time, it also cause minor harm to those that are caught by it.

dmg: 10hp per round stuck including initial capture post, bypasses defense defense stat.
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akuma
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Posts : 145
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptySun Nov 28, 2010 11:36 am

human bone handle twin steel daggers:
twin daggers made of steel for the blade and human jaw bones for the handle. the daggers are a pair using half of the lower jaw bone to make the handles. the jaw is said to come from a person Fuka killed because he spoke too quickly when he tried to show courage and claim a weapon from the smith witch, supposedly weilding them together has the weilder go slightly faster then usual.
dmg: 60 dmg
effect: when both are weilded at the same time +5 speed

if this could be checked/approved asap that would be appreciated since i ould like to make them in my current rp
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Ultimate Z
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Ultimate Z


Posts : 858
Join date : 2010-07-02
Age : 34
Location : United States, Missouri

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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptySun Nov 28, 2010 3:47 pm

its all looking good if anything,
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akuma
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyMon Nov 29, 2010 4:08 pm

stone handle katana: when making this katana a rocklside happened nearby and when Fuka went to investigate found a stone perfectly shaped for a katana handle, making the weapon slightly heavier then normal.
dmg: 75
effect: +5 str when wielded
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Hayabusa
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Hayabusa


Posts : 585
Join date : 2010-07-05

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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyMon Nov 29, 2010 4:32 pm

Just a few comments and questions.
Barbed Wire. Does that mean that once attached to the body of the opponent it is stuck there throughout the whole match? Does it fall off after a certain amount of posts? I suggest something such as the opponent must sacrifice 2-3 actions to get out of it.

The human bone daggers. My only concern is the fact that you put + 5 speed. I don't think that helps much, because Dual Weilding decreases speed by 10 % I believe. Something around there. I consider the perks of these daggers are ridding of the speed decrease of Dual Weilding all together.

Stone Handed Katana seems fine the way it is.
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akuma
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyMon Nov 29, 2010 4:45 pm

barbed wire, can be as long as you wish to get out of em i dont really care.

zel approved the daggers as did Satyr.

and thanks for approving the katana
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akuma
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyWed Dec 15, 2010 2:39 pm

Razor sharp barbed wire:
dangerous barbed wire that catches clothing and harms people caught in it. can be used in all sorts of different ways.
dmg: 25 per round touching/caught (including initial round caught)
effect: if wire touches touches clothing person is considered "caught", to get free of wires must spend 3 full actions. also reduces reaction by 10% when caught
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Shinigami
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Shinigami


Posts : 795
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Age : 33
Location : Hidding in a room with Hallebel... hehe

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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyFri Dec 17, 2010 12:35 am

if you don't mind them rolling for capture roll like a genjutsu roll then approved.
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akuma
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyTue Jan 11, 2011 7:24 pm

Masamune:
a 6 foot long katana that is said to reach the heavens, but weights next to nothing.
dmg: 100
+5% speed
requires: 150 str
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Shinigami
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Shinigami


Posts : 795
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyTue Jan 11, 2011 7:46 pm

approved
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SumikoSaki08
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Posts : 103
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Mashin weaponry and traps Empty
PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyWed Jan 12, 2011 12:50 am

Mashin weaponry and traps 00-7x210
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Shinigami
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Shinigami


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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptyWed Jan 12, 2011 12:54 am

lol thats an odachi xD
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Kaion_Kisho
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptySun Jan 23, 2011 1:03 pm

How Much Is it? I want Jiang to have one...
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akuma
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Posts : 145
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PostSubject: Re: Mashin weaponry and traps   Mashin weaponry and traps EmptySun Jan 23, 2011 6:17 pm

not for sale
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