| Mashin weaponry and traps | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Mashin weaponry and traps Mon Nov 22, 2010 4:02 pm | |
| Barbed trip wire: barbed wire that is barely visible to the naked eye, when in use the wire acts as a normal trip wire but catches clothing making it hard to get out of a sprung trap in time, it also cause minor harm to those that are caught by it.
dmg: 10hp per round stuck including initial capture post, bypasses defense defense stat. | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Sun Nov 28, 2010 11:36 am | |
| human bone handle twin steel daggers: twin daggers made of steel for the blade and human jaw bones for the handle. the daggers are a pair using half of the lower jaw bone to make the handles. the jaw is said to come from a person Fuka killed because he spoke too quickly when he tried to show courage and claim a weapon from the smith witch, supposedly weilding them together has the weilder go slightly faster then usual. dmg: 60 dmg effect: when both are weilded at the same time +5 speed
if this could be checked/approved asap that would be appreciated since i ould like to make them in my current rp | |
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Ultimate Z ----
Posts : 858 Join date : 2010-07-02 Age : 34 Location : United States, Missouri
Quick Sheet Rep. Bar: (18/200)
| Subject: Re: Mashin weaponry and traps Sun Nov 28, 2010 3:47 pm | |
| its all looking good if anything, | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Mon Nov 29, 2010 4:08 pm | |
| stone handle katana: when making this katana a rocklside happened nearby and when Fuka went to investigate found a stone perfectly shaped for a katana handle, making the weapon slightly heavier then normal. dmg: 75 effect: +5 str when wielded | |
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Hayabusa ----
Posts : 585 Join date : 2010-07-05
Quick Sheet Rep. Bar: (116/200)
| Subject: Re: Mashin weaponry and traps Mon Nov 29, 2010 4:32 pm | |
| Just a few comments and questions. Barbed Wire. Does that mean that once attached to the body of the opponent it is stuck there throughout the whole match? Does it fall off after a certain amount of posts? I suggest something such as the opponent must sacrifice 2-3 actions to get out of it.
The human bone daggers. My only concern is the fact that you put + 5 speed. I don't think that helps much, because Dual Weilding decreases speed by 10 % I believe. Something around there. I consider the perks of these daggers are ridding of the speed decrease of Dual Weilding all together.
Stone Handed Katana seems fine the way it is. | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Mon Nov 29, 2010 4:45 pm | |
| barbed wire, can be as long as you wish to get out of em i dont really care.
zel approved the daggers as did Satyr.
and thanks for approving the katana | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Wed Dec 15, 2010 2:39 pm | |
| Razor sharp barbed wire: dangerous barbed wire that catches clothing and harms people caught in it. can be used in all sorts of different ways. dmg: 25 per round touching/caught (including initial round caught) effect: if wire touches touches clothing person is considered "caught", to get free of wires must spend 3 full actions. also reduces reaction by 10% when caught | |
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Shinigami ----
Posts : 795 Join date : 2010-07-11 Age : 33 Location : Hidding in a room with Hallebel... hehe
Quick Sheet Rep. Bar: (116/200)
| Subject: Re: Mashin weaponry and traps Fri Dec 17, 2010 12:35 am | |
| if you don't mind them rolling for capture roll like a genjutsu roll then approved. | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Tue Jan 11, 2011 7:24 pm | |
| Masamune: a 6 foot long katana that is said to reach the heavens, but weights next to nothing. dmg: 100 +5% speed requires: 150 str | |
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Shinigami ----
Posts : 795 Join date : 2010-07-11 Age : 33 Location : Hidding in a room with Hallebel... hehe
Quick Sheet Rep. Bar: (116/200)
| Subject: Re: Mashin weaponry and traps Tue Jan 11, 2011 7:46 pm | |
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SumikoSaki08 ----
Posts : 103 Join date : 2010-12-13
| Subject: Re: Mashin weaponry and traps Wed Jan 12, 2011 12:50 am | |
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Shinigami ----
Posts : 795 Join date : 2010-07-11 Age : 33 Location : Hidding in a room with Hallebel... hehe
Quick Sheet Rep. Bar: (116/200)
| Subject: Re: Mashin weaponry and traps Wed Jan 12, 2011 12:54 am | |
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Kaion_Kisho ----
Posts : 394 Join date : 2010-11-17
Quick Sheet Rep. Bar: (12/2000)
| Subject: Re: Mashin weaponry and traps Sun Jan 23, 2011 1:03 pm | |
| How Much Is it? I want Jiang to have one... | |
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akuma ----
Posts : 145 Join date : 2010-11-16 Age : 38
Quick Sheet Rep. Bar: (2000/2000)
| Subject: Re: Mashin weaponry and traps Sun Jan 23, 2011 6:17 pm | |
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