Naruto Fainaru Mesame Rebirth
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Naruto Fainaru Mesame Rebirth
Welcome to Naruto Fainaru Mesame Rebirth please login and begin the fun.
Naruto Fainaru Mesame Rebirth
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We're back if you know about NFM then you know we are about a What If series of Naruto with a twist. Well new location and now a new storyline which seems rather interesting to me. So let's see how things go for us all now come on in and enjoy the RP!
 
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 Shinobi Skills

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Ultimate Z
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Ultimate Z


Posts : 858
Join date : 2010-07-02
Age : 34
Location : United States, Missouri

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Shinobi Skills Empty
PostSubject: Shinobi Skills   Shinobi Skills EmptyThu Jul 08, 2010 12:57 pm

- Free Skills -
Chakra Sensing-
This allows the shinobi to be able to detect Chakra from a certain range as well as tell how many enemies are near you.
Effects: Detects Chakra
Cost: 0 TP
Free: Unlimited

Dual Wield-
Fight with a weapon in each hand. Not everybody is proficient in this, but those that are can use them to the truest effectiveness.
Effect: Str /2, Spd x10%
Cost: 0 TP
Free: Unlimited

Steady Nerves
Keeping cool not allowing yourself to get all out of control is the key to winning and fighting in battles.
Effect: Stats +5%
Cost: 0TP
Free: Unlimited

Quick Learner
Able to pick up on anything to learn faster and be able to obtain more knowledge faster.
Effect: x10% TP Cost on Skills
Cost: 0 TP
Free: Unlimited

- Savior | Life Skills -
Triple Wielding-
Fighting with two swords is usual the limit however you've learned to fight using three at once. This gives you the chance to take down the opponent fast. Sadly it decreases a lot of your stats because of the weight of the weapons.
Effect: Str/3, Spd x20%
Cost: 65 TP
Requires: Dual Wield (once learned Dual Wield becomes Triple)

Blind Fighting-
The ability to fight without sight. Usually with eyes closed or blindfolded.
Effect: Counters anything that requires eye contact.
Cost: 75 TP

Defying Death’s Embrace-
This allows a character to fight even beyond his normal limits.
Effect: You do not die in combat until you reach negative Health. (I.E. If you have 500 HP you must hit 0 then lose 500 more to die in combat.)
Cost: 250 TP
Note: If you are at 0 or lower Health when combat ends (your opponent escapes or dies) you die instantly.

Genius-
This allows the user to be able to focus on the whole battle field and come up with a great strategy that suits him and his comrades in battle.
Effects: Stats increase by +5%
Cost: 125 TP

The Genjutsu Eye-
You've trained one of your eyes to be able to withstand genjutsus and see through them even without the class. Sadly though it's not strong enough to avoid the sharingan's ability. Even though you've mastered this skill. You still fall victim to some genjutsus that are simple and easy.
Effect: Visual Genjutsus Rank E - C don't work on you.
Cost: 150 TP

Chakra Flow -
This allows a shinobi to use the force of chakra and have it escape through objects or items that can store chakra. This also allows the shinobi to walk on water and climb trees with their feet. This also helps with using chakra weapons. If your control isn't high enough then you can't focus chakra correctly.
Effect: Control the flow of your chakra
Cost: 125 TP

- Stat Increase Skill -
Burning Heart-
An ability that allows the user to reach deep within them bring out power that was locked inside of them. This is meant mostly for Taijutsu users that can’t use Nin and Gen Jutsus. But if you would like to give it a try go for it.
Effects: Str and Spd +5%
Cost: 35 TP

Improved Initiative-
You’re faster on the uptake
Effect: +100 speed when deciding the combat order.
Cost: 50 TP
Note: Start fast end slow
Limit: 2 posts

Berserk -
The shinobi goes crazy over the thought of a lost one or loss of a battle.
Actives: Kicks in at 25% Health or Lower
Lasts: 3 Posts
Effect: +5% Stats
Cost: 60 TP

Power of Youth -
Believing even as you age you'll still get the health and stamina needed to fight back in life.
Usable: Once per Battle
Effect: Recover +150 Health and Stamina
Cost: 85 TP

The Burst of Chakra -
Like a Jinchuurik you've learned to erupt your chakra however this causes you to burn out chakra. To increase speed
Last: 2 posts
Effect +5 Spd every +10 Chakra
Max: 70 Chakra Trade
Cost: 75 TP

- Special Skill -
Guardian’s Heart-
A person’s true strength comes out when fighting for something they care about.
Effect: Damage +25%.
Cost: 50 TP
Note: This is only in effect when protecting someone else.

Elemental Combining-
This allows the user to mix to elements they know of together to form a new element to create a new jutsu. Must have at least three jutsus of two different elements in order to mix.
Effect: Can only mix two Elements together that you know of.
Cost: 75 TP

Compounding
This allows the user to mix herbs together to make a medicine for themselves and others.
Effect: Makes Medicine
Cost: 50 TP

Sunder-
You can spot the weaknesses in a weapon and exploit them.
Effect: You may make an attack against a weapon, and if it hits, the weapon loses it’s special abilities for the remainder of combat. This, however, does not stop it from performing it’s own sunder, or damage.
Cost: 125 TP
Requires: Wielding | Taijutsu 35%

One Handed Seals-
When one hand is occupied you can make seals with the other.
Effect: Increase Jutsu Attack by 1
Cost: 350 TP
Requires: Hand seals 60%

- Over-Burst Skill -
Requires: Usually Style, Jutsu or just a weapon to perform it. However it can only be used depending on what it needs. These Skills go behind the opponent's Defense causing great harm or damage.

Note [OBS - Do not use any Formula just a hit or miss]

Raigou Senjusatsu - Amida Buddha's Welcoming One Thousand Arms of Death-
By remaining still and forming their meditative positions, they can cause the Buddha to grow numerous arms which can strike out against their target. By focusing more power one could cause the Amida to change form and strike with greater impact.
Trigger: Senzoku no Sai
type: Defensive, Offensive
Effect: Causes Direct Damage to someone.
Direct Damage:
--V1: 175 DMG
--V2: 250 DMG
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